In my writing, reviewing strategy games, I often have cause to describe a process whereby someone has to deal with large amounts of conflicting priorities and information. I've noticed that in doing so I very often fall back on some kind of circus stunt as a metaphor:
Between resources, cards and the conflict players are left with a lot of plates to spin and only two measly actions to do it with.
Together with the ever-present risk of an own-goal, they make every match a fast-paced tightrope walk, dangling between speed and sureness.
You've thus got to juggle four different payment options while still finding time to buy and build the tiles you need.
It's a good metaphor, concise and conjuring exactly the right sense of having to do multiple things at once under pressure. But I feel like I've come to rely on it too much, and am having trouble trying to think of something that's equally quick and powerful.
Any suggestions would be very welcome.